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Article by jekky
2W-2H from “Everyone has travel needs” basic living needs of the proceeding, to simulate the travelers from the ordinary to the motives and behaviors. In fact, that is, ordinary individuals were all related, induced activation of a traveler information, and then travel schedule, the final implementation of the travel itinerary of four elements of the steps. Where Wheretoplay What Whattoplay play Howtoplan how to Howtoplay how to play Everyone has a dream, a dream would want to travel. Dream material shows the role of human feelings of pleasure, warm environment, the wealth of sweet affection and even meet. All this can change because of travel, because travel and achieve. Travel is a modern way of life in different places of temporary, with the enjoyment of amateur sex and so on. Travel can change the personal view, the accumulation of increased capacity to enrich their knowledge … … these are laid for the realization of a dream than a subjective basis. 2W-2H from “Everyone has travel needs” basic living needs of the proceeding, to simulate the travelers from the ordinary to the motives and behaviors. In fact, that is, ordinary individuals are all related, induced activation of a traveler information, and then travel schedule, the final implementation of the travel itinerary of the four elements of the steps. Although in this relatively mature before a variety of travel motivation theory, such as Maslow’s famous theory of demand. But what kind of information can induce travel motivation, how to travel motive for the behavior of induced travel behavior in the implementation level elements which must be? These problems are recognized scholars have been unable to obtain and satisfactory answer. The key is that the former travel motives or behavior, often built on the traditional travel industry and on the basis of traditional information dissemination, and not the introduction of today’s digital life in new Internet ideas. Such as common “meals, lodging, travel purchase entertainment” elements of the six travel travel industry has been regarded as a classic chain, but many emerging travel network SNS had jumped out of the original framework of industry profitability. The other hand, with the motive of the close relationship of information, especially social scientists Gregory Bateson’s “understanding of nature and society”, has completely broken the chain of travel industry knowledge of the travel motivation factor. Information to stimulate the motivation of action common to all travel needs. 2W-2H (go, what to play, how to, how to play) in the tradition of travel motivation based on the integration of today’s communication, behavior, psychology, cybernetics, and even science and technology development trend, as travel industry with a new behavioral theory of motivation. Where Wheretoplay Information Information stimulate the most common natural instinctive desire to travel. For example, in a place once the story, such as Film Classic scene somewhere in there, to arouse you ever dream of such a background Music . Our communication to the public the story of Third Sister Liu, led the Guilin Travel ; We show to the public, Ming and Qing dynasties of the royal family disputes, led the museum’s tour amount; Hemingway, Joyce, these literary giants, led the people on the Paris Left Bank tourist impulse; a “The Mummy (Mummy)” to Egypt tourism revenue and create a lot of accidents … … these are the motivation to stimulate travel demand information. Either from Travel Products sold for the establishment of scenic attractions, travel, media, publicity and promotion, are in the use of a similar message with the target to stimulate each other, “where.” Once the information when people inspired, “where” of reverie, the thus converted into a common natural demand for a travel motivations of potential consumers. What Whattoplay play What where … … to play … play what where … “Where” and “play anything” is like a pair of twin brothers, both almost simultaneously conceived and born.
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